Physics slowdown with framerate?
Hi,
Developing in Unity 5.4 - I've found that physics calculations slow down relative to the frame rate, is this expected? There seems to be some other slowdown such as animation of texture sheets.
When using the Vive the framerate hiccups don't seem to mess with the physics but with Oculus things go all floaty when the framerate dips. Is there any way to prevent this or is it likely I'm doing something wrong?
Thanks!
Developing in Unity 5.4 - I've found that physics calculations slow down relative to the frame rate, is this expected? There seems to be some other slowdown such as animation of texture sheets.
When using the Vive the framerate hiccups don't seem to mess with the physics but with Oculus things go all floaty when the framerate dips. Is there any way to prevent this or is it likely I'm doing something wrong?
Thanks!
