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New Participant
January 12, 2017

Physics/Triggers and Oculus

Hello everyone,

I can't seem to have colliders/triggers syncronized with what's on the screen with Oculus.
They always are out of sync, even in Oculus examples.




I'm having the same problem in every scene, making raycasting against colliders basically impossible.
Is this just a visualization bug ? (I'm in Unity 5.5.0p3).

Thanks,
Bruno
    This topic has been closed for replies.

    2 replies

    BigBAuthor
    New Participant
    January 12, 2017
    Thanks !
    BigBAuthor
    New Participant
    January 14, 2017
    Any updates ?