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Inspiring
December 14, 2016

Picking Up Objects In Unity With Touch?

This may sound simple to some of you coder guys, but I've always been more of a visual artist and level design type person primarily:

For Touch I've got the Avatar SDK and have my hands inside of a Unity project but does anyone know of a simple solution to allow the ability to pick up and set down objects with Touch?

Was hoping there would be an example of this in the Avatar SDK for the hand portion but doesn't appear to be. Any help appreciated!
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    14 replies

    Inspiring
    December 15, 2016
    Check out this Touch tutorial video:

    https://www.youtube.com/watch?v=mFFta9OszzA

    Its not Avatar SDK specific, but I used it as a baseline to integrate with the Avatar SDK
    Inspiring
    December 15, 2016

    digibix said:

    Check out this Touch tutorial video:

    https://www.youtube.com/watch?v=mFFta9OszzA

    Its not Avatar SDK specific, but I used it as a baseline to integrate with the Avatar SDK


    Thank you so much! Subbed :smile:
    Up and Coming
    December 15, 2016
    Check out the NewtonVR asset on the asset store, works really great for basic Touch stuff.
    Inspiring
    December 18, 2016
    The Grabbable.cs that comes with the SDK work for me. Slap it on and good to go
    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    Inspiring
    December 18, 2016
    @pjenness Wow! Thanks! I'll give this a spin when I get home for sure!
    Inspiring
    December 19, 2016

    pjenness said:

    The Grabbable.cs that comes with the SDK work for me. Slap it on and good to go

    @pjenness
     
    Which SDK? I can't seem to find that filename in the avatarsdk or the oculus sdk??
    Inspiring
    December 20, 2016


    @KevinLongtime

    I believe the SDK in question is located here:

    https://www.assetstore.unity3d.com/en/#!/content/75712

    Don't see any "Grabbable.cs" files in NewtonVR but when I get some more free time i'll definitely play around with it a little deeper than I just did. Thanks!
    Inspiring
    December 23, 2016
    Grabbable is part of the Oculus SDKs  not Newton

    -P


    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349
    Inspiring
    December 23, 2016

    pjenness said:

    Grabbable is part of the Oculus SDKs  not Newton

    -P




    Where is it located??? I can't find anything that says Grabbable.cs
    Inspiring
    December 23, 2016
    OK
    On closer look it is part of the OVRTouch SDK.

    This was an SDK that was only given out to NDA registered Touch developers pre-touch release.
    Im not sure the situation now since the public release of Touch? @cybereality may be able to help answer that.

    Cheers

    -P
    Drift VFX Visual, Virtual , Vertical Want 970GTX on Macbook for good FPS? https://forums.oculus.com/viewtopic.php?f=26&t=17349