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Inspiring
September 24, 2018
Solved

Planes with Mesh Renderer from prefab not showing on oculus go

  • September 24, 2018
  • 1 reply
  • 1125 views
Hello everyone,
as stated in the question, I have a big problem that all the objects that are instantiated from a prefab during runtime, are not showing up in the scene on my oculus go. Previewing the scene inside the editor, everything is rendered normally.
When I drag the same prefab directly into the scene, its also showing when running on my device. I have no clue whats causing this, but I hope that any1 can help me solve this issue.

Danny
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Best answer by DannyDan2468
Ohoh, I just solved this issue. It was all my fault. I just had the idea to debug the scene on the device and found out, that I used wrong code inside my script. I was checking for playerprefs that are not set correctly. ;)

Danny

1 reply

DannyDan2468AuthorAnswer
Inspiring
September 25, 2018
Ohoh, I just solved this issue. It was all my fault. I just had the idea to debug the scene on the device and found out, that I used wrong code inside my script. I was checking for playerprefs that are not set correctly. ;)

Danny