Solved
Planes with Mesh Renderer from prefab not showing on oculus go
Hello everyone,
as stated in the question, I have a big problem that all the objects that are instantiated from a prefab during runtime, are not showing up in the scene on my oculus go. Previewing the scene inside the editor, everything is rendered normally.
When I drag the same prefab directly into the scene, its also showing when running on my device. I have no clue whats causing this, but I hope that any1 can help me solve this issue.
Danny
