Platform Caching of IAP
Does the Oculus Platform SDK do any kind of local caching for things like application or IAP entitlements? Essentially, something that I can store and reuse if the user has no internet access instead of calling GetViewerPurchases? Happy to write my own entitlement caching system (with required encryption to prevent people hacking Unity player prefs), but wanted to double check that this did not already exist in some form.
