Platform SDK for unity cause many GC
I used the platform sdk for unity.I found this sdk callback will cause a large of GC amount.I tested this,when I comment out my specific callback functionality,the large GC still existed.Actually,this situation will happen after the oculus server return me the successful result,about 0.5MB GC.When the request errored,it will return me 340B GC.So,I think this is an oculus issue.
