Player/Camera height
I'm building a FPS in outer space, and I'd like the camera view to be exactly at origin. At the moment, though, even though I'm set at origin, the camera is slightly above origin, which makes aiming very screwy... How would I go about having my eyes at exactly origin? (I've set OVRCameraController's Y to -.85, which makes it accurate, but I'm wondering if there's something else that is moving it from origin)
