PluginEvent conflict
Hi,
much like the oculus unity integration I am communicating with my own unity plugin via GL.IssuePluginEvent().
How can I keep using this without interference between the two plugins?
Thanks in advance.
much like the oculus unity integration I am communicating with my own unity plugin via GL.IssuePluginEvent().
How can I keep using this without interference between the two plugins?
Thanks in advance.
