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Up and Coming
December 18, 2017

Poor performance in Unity - SOLVED

Rift appears to be running significantly worse since updating to the new Home hub update. I attempted to leave the 'public beta', but performance stayed poor.
Is there anything I should be doing or not.

It's running in 2017.2.0p4, but I've seen the performance drop in other versions.

SOLVED: It was nVidia stuff. I killed all the nVidia background tasks in the task manager and this solved the issue.
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    13 replies

    Inspiring
    January 23, 2018


    SOLVED!!

    It was nVidia causing Unity editor to perform poorly, not Oculus at fault. I went into task manager and shut down ALL the things nVidia related there and now it runs as it should. It must have been one of those random things that 'solved' it when I shut down Home before - shutting down Home must have got around whatever nVidia was doing at the time. In any case this is sorted and not Oculus' fault. 


    It’s crazy you found this. I had to uninstall the GeForce Experience entirely for this to not crush Unity. Nice work in digging into this!
    AlanOToole.com Twitter: @Alan_OToole
    Up and Coming
    January 23, 2018
    I've no idea which one of it was at fault, and there's some opportunity to figure out the specific problem, but for now I'll take a solution to the issue.
    Fire Panda LTD
    SirLuicelot
    Participant
    February 28, 2018
    I disabled, GSync in windowed mode. For some reason it decrease a lot the performance.