Porting SteamVR/OpenVR game to Oculus Store.
Hi there,
We've built a VR game in Unity using the SteamVR plugin that's built upon OpenVR. The problem is that we now want to submit the game to the Oculus store but we need to remove the Steamworks libraries, SteamVR and OpenVR API. The Steamworks libraries are not an issue but with all of the interactions being built upon SteamVR and with a lot of the components from SteamVR Interaction System being heavily modified, is there any quick way to port/modify this project to just use the OculusVR SDK so that it's acceptable for the Oculus Store? Or is our only option to basically start from scratch with the OculusVR SDK and modify that framework?
Thank you,
Fabio
We've built a VR game in Unity using the SteamVR plugin that's built upon OpenVR. The problem is that we now want to submit the game to the Oculus store but we need to remove the Steamworks libraries, SteamVR and OpenVR API. The Steamworks libraries are not an issue but with all of the interactions being built upon SteamVR and with a lot of the components from SteamVR Interaction System being heavily modified, is there any quick way to port/modify this project to just use the OculusVR SDK so that it's acceptable for the Oculus Store? Or is our only option to basically start from scratch with the OculusVR SDK and modify that framework?
Thank you,
Fabio
