Porting to Oculus
Hi Guys,
I am starting out on a port to support Oculus.
I have got a menu scene that was made using GUISkin that I do not need it to support Oculus, and a game Scene which have to support Oculus.
The problem I am facing now is that once I put OVRCameraRig into my game scene, my menu scene is blank when run from exe.
I am not sure if this flow is even possible, but do let me know if I have to convert my menu to support Oculus too.
Unity: 4.6.5
Oculus Runtime: 0.6
Oculus Lib: 0.6
Thank you all in advance!
I am starting out on a port to support Oculus.
I have got a menu scene that was made using GUISkin that I do not need it to support Oculus, and a game Scene which have to support Oculus.
The problem I am facing now is that once I put OVRCameraRig into my game scene, my menu scene is blank when run from exe.
I am not sure if this flow is even possible, but do let me know if I have to convert my menu to support Oculus too.
Unity: 4.6.5
Oculus Runtime: 0.6
Oculus Lib: 0.6
Thank you all in advance!
