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New Participant
June 15, 2015

Porting to Oculus

Hi Guys,

I am starting out on a port to support Oculus.

I have got a menu scene that was made using GUISkin that I do not need it to support Oculus, and a game Scene which have to support Oculus.

The problem I am facing now is that once I put OVRCameraRig into my game scene, my menu scene is blank when run from exe.

I am not sure if this flow is even possible, but do let me know if I have to convert my menu to support Oculus too.

Unity: 4.6.5
Oculus Runtime: 0.6
Oculus Lib: 0.6

Thank you all in advance!
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    1 reply

    Inspiring
    June 15, 2015
    The legacy GUI system (i.e. OnGUI) doesn't work in VR.

    Check the main menu on the Oculus integration to see how it should be done.
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