Positional Tracking - Player Height
So now for a new debate about obtaining the correct player height with the DK2 :D
A few days ago I had some colleagues test a few Rift demos I had put together. Almost everyone mentioned that their view felt too high. The default profile I have is a 5'10" person. I even made a custom player profile for one person which still felt the height was off.
Is there anything with the OVRPlayerController that should be noodled to correct for a standing vs sitting experience?
Also, does the IR Camera play a role in the players height? If the camera is placed higher or lower, relative to the Rift on the viewer?
Anyone know where I can find more information about proper setup of the IR Camera? I thought I had seen diagrams of a sitting person, and also heard of 5ft being a good distance for the camera. But when I setup the demo using a tripod for the camera, having the camera 4-5ft away seemed to cause out of camera prompts on the rift. So we brought the camera much closer, about 2-3 ft which worked better.
thanks for any info & tips
A few days ago I had some colleagues test a few Rift demos I had put together. Almost everyone mentioned that their view felt too high. The default profile I have is a 5'10" person. I even made a custom player profile for one person which still felt the height was off.
Is there anything with the OVRPlayerController that should be noodled to correct for a standing vs sitting experience?
Also, does the IR Camera play a role in the players height? If the camera is placed higher or lower, relative to the Rift on the viewer?
Anyone know where I can find more information about proper setup of the IR Camera? I thought I had seen diagrams of a sitting person, and also heard of 5ft being a good distance for the camera. But when I setup the demo using a tripod for the camera, having the camera 4-5ft away seemed to cause out of camera prompts on the rift. So we brought the camera much closer, about 2-3 ft which worked better.
thanks for any info & tips
