Post Processing broken in standalone
Hi
I developed a game in 2022 using Unity 2021.3.11f1 and the oculus SDK.
I recently started to continue work and wanted to update everything to the latest versions so I'm now working with Unity 2022.3.35f1 and the new Meta XR SDK (the all in one package version 66.0.0).
I have managed to fix all gameplay aspects to use the new prefabs and such from the new SDK. However, I have some post processing effects in the game that only work when playing in the editor (Using Meta Quest Link). As soon as I build an apk and play in standalone, the effects get all messed up.
Here is how it looks in the editor (how it is supposed to look):
View when playing in the editor. Grain and green tint PPEffects work as expected.
And here is how it looks when playing standalone (Quest 2):
Messed up PPEffects
I have played with different rendering settings but had no success so far, and to be honest I don't have a deep enough understanding of rendering pipelines and shaders to even have a clue as to what the problem could be. Here are my current settings:
plugin settings
player settings
ovr settings
Any help is appreciated as I'm very frustrated atm.
