Post Processing Shaders Fail in Unity with VR Enabled
We have a problem where on some computers, our post processing shaders are completely failing with VR enabled. They just show a hall of mirrors effect. But if VR is disabled, they render just fine. This appears to be any post processing shader that affects the output from the camera (SSR, AA, etc). We're quite stuck on this and have a convention demo in three days. Any assistance would be greatly appreciated.
Thank you!
Thank you!
