Precomputed/Canned Lip Sync: "With Offline Model" option
When generating a precomputed viseme asset, in Unity, from an audio clip, there are two menu items under "Oculus/Lip Sync":
- "Generate Lip Sync Assets"
- "Generate Lip Sync Assets With Offline Model"
The documentation only mentions the first of these.
https://developer.oculus.com/documentation/unity/audio-ovrlipsync-precomputed-unity/
So, what does the "With Offline Model" part mean? When might (or should) one use it?
