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Inspiring
November 4, 2014

PRED:off since upgrading to 0.4.3

Since upgrading to 0.4.3, the OVRMainMenu in my demo always displays PRED:OFF. I can't seem to find any documentation about what this refers to but I assume it means prediction is disabled. Is there something that might be forcing this off? The demo is running at >75fps but still has major judder.

I'm on Unity Pro 4.6.0b20 if that helps.
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    2 replies

    Inspiring
    November 8, 2014
    You probably don't need to worry about this. We should remove the "Pred: off" message. Constant prediction is now off by default. If you are using timewarp (on by default), the eye cameras render with prediction to the next time when the image will be scanned out. You can get the tracking pose with any amount of prediction you want by calling OVRManager.display.GetHeadPose(predictionTime).
    vfergusonAuthor
    Inspiring
    November 14, 2014
    Ok, thanks! Good to know.