Prevent Sub-Ordinated Spheres from Rotating with OVR Cams
I have 2 spheres, each textured with a spherical picture for the left and the right eye. Each sphere is arranged under its according left resp. right OVR (Oculus VR), so to look around in a Stereo-360-Spherical-Picture or Movie.

Now i need to prevent the spheres from rotating, so the user can watch around in the scene.
I have a code that worked for me in a non-OVR scene, but don't do for OVR.
What's the code to be instead ?

Thx for help.
Frank

Now i need to prevent the spheres from rotating, so the user can watch around in the scene.
I have a code that worked for me in a non-OVR scene, but don't do for OVR.
What's the code to be instead ?

Thx for help.
Frank
