Problem labeling buttons on Oculus Rift Avatar in Unity 3D
I am using the Oculus Avatar SDK to display both hands and controllers in my scene. I wanted to add text to the controllers to label the button functions. I had no trouble getting the labels to apply and to follow the controller. However, whenever my text passes in front of the controller mesh, it is obscured by the controller (even though it is in front of it). The hand portion of the avatar doesn't have this problem; only the controllers. Anyone have any idea what might be going on and how I could fix it?
