Problem with 360 video display
Hi,
I'm developing a 360 video display and im in trouble with the fluidity of the video. Im using Unity 5.5.1f1 and the video is h265, 30 fps. I tried to change bitrate but i can't see diference between 25MB video and 300MG. When I watch the video from PC, it looks ok, but in once build in Gear vr, when there are some fast movements it looks like lower frames but the app is 60-30fps.
Last test was erase the Oculus SDK from Player Settings and set Split Stereo Display to see it like Carboard. The video looks fluid and great, I don't understand nothing ._.
Do someone knows how or what is happening?
Thanks in advance and sorry for my bad english
I'm developing a 360 video display and im in trouble with the fluidity of the video. Im using Unity 5.5.1f1 and the video is h265, 30 fps. I tried to change bitrate but i can't see diference between 25MB video and 300MG. When I watch the video from PC, it looks ok, but in once build in Gear vr, when there are some fast movements it looks like lower frames but the app is 60-30fps.
Last test was erase the Oculus SDK from Player Settings and set Split Stereo Display to see it like Carboard. The video looks fluid and great, I don't understand nothing ._.
Do someone knows how or what is happening?
Thanks in advance and sorry for my bad english
