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Participant
June 19, 2018

Problem with button input when game window not focused since 1.27 update

Hi, I am developing a multiplayer game in Unity. My second game instance does not accept input from pressing buttons since rift software 1.27. It's still tracking fine but pressing button wouldn't work unless the game window is focused.
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    2 replies

    Participant
    June 20, 2018
    Thank you Florayne45
    mousebear
    Honored Contributor
    June 21, 2018
    @stimaholic @Florayne45

    Appreciate the heads up. Our engineers are aware of the problem and are currently looking into a solution.

    In the meantime, a workround is to press the Oculus button to enter the Universal Menu, then press it again to return to the game. The buttons should work then.
    If you need immediate help or want additional support/context on an issue you are having with our platform or integrations: 1. Gather any and all logs , screenshots, and version numbers of relevant software (Oculus SDK, engine, etc.) 2. Please submit a ticket here through the "Contact Us" link (include what you've gathered in step 1). 3. Tag me @mouse_bear once you have done so!