problems with fast moving object collision in unity (table tennis racket vs ball)
hey :-)
i m building a table tennis vr game right now and ran into collision problems...
if i let the ball drop on the racket or move slowly all is fine but when i try 2 hit hard the racket goes right through the ball...
tried 2 find for 2 weeks now the solution 2 my problem online,youtube,unity forums,udacity (taking the vr dev course ) forums but no1 could help me,so i thought ok maybe at oculus some1 had and solved the same problem,maybe its vr related...
any ideas?any1 had the same problem and knows how 2 solve it?
i m building a table tennis vr game right now and ran into collision problems...
if i let the ball drop on the racket or move slowly all is fine but when i try 2 hit hard the racket goes right through the ball...
tried 2 find for 2 weeks now the solution 2 my problem online,youtube,unity forums,udacity (taking the vr dev course ) forums but no1 could help me,so i thought ok maybe at oculus some1 had and solved the same problem,maybe its vr related...
any ideas?any1 had the same problem and knows how 2 solve it?
