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New Participant
November 7, 2024
Solved

Problems with Meta Avatars SDK (v31.0.0)

I've been trying to set up new meta avatars for a multiplayer application using the latest version available (Meta Avatars SDK 31.0.0) using the "Auto Marchmaking" and "Networked Avatar" buildingblocks using Photon Fusion but when I try it, no avatar is loaded.
 
"Networked Avatar" has two objects, AvatarSDK and LipSyncInput, but in AvatarSDK where the "EntityInputManager" script should appear, the script is not recognized, something similar happens with LipSyncInput where the "LipSyncMicInput" script is not recognized.
 

 

 

 
When running my scene, Unity shows me the following alerts:
 
-The referenced script on this Behaviour (Game Object 'AvatarSDK') is missing!
-The referenced script on this Behaviour (Game Object 'LipSyncInput') is missing!
 

 

To try to isolate the problem, I'm running a new clean Unity project with only Meta Avatars SDK and Photon Fusion.
Meta Avatars SDK is installed with the following dependencies:
-Meta Avatars SDK Sample Assets (31.0.0)
-Meta XR Core SDK (69.0.0)
-Meta XR Platform SDK (69.0.0)
 
 
Finally, if I downgrade Meta Avatars SDK to version 24.1.1, everything works correctly, showing the old avatars.
 
I have tried multiple tests, even following the steps in this post (Solved: Re: Cannot add Meta Avatars SDK (v29.7.0) to a cle... - Meta Community Forums - 1246988), but so far I have not found a solution.
Is this happening to anyone else?
Thanks,
Dani
    This topic has been closed for replies.
    Inspiring
    November 24, 2024

    SOLUTION:  Meta released an update to the Meta Core SDK on Friday to v71.  For some reason Unity is not showing an update is available, but if you click on it, you do see the option to update.  The update specifically fixed a Fusion bug and I can confirm it fixes the issues and seems like the NetCode solution is also working!!!!

     

    20 replies

    New Participant
    January 22, 2025

    I have the same issue!
    When I use Hand Skeleton Version as OpenXR in OVRManager the Meta Avatars Hands are stopping to tracking, but if I use as OVR Hand Skeleton the Avatar Hands are ok but the poke buttons are stopping to working .

    New Participant
    February 18, 2025

    has anyone had any luck with avatars v33 and unity 6?

    i've started an empty project and i've slowly built up my app.

    the meta permissions are all assigned and filled out, as well as the app id and test user logged in to the editor.

    i've added the all in one sdk v72, and i have fixed all the project validation errors and warnings.

    it is a unity cloud project, and i'm using open xr with the meta xr feature group.

    i am using the old hand skeleton system, but the new input system.

    and i have no errors when i hit play, and i can make builds, and i have a camera rig and some controller tracking in the scene and some nav mesh teleport, and it's all working and i'm wandering around my plane on the quest 3, i'm walking here, etc.

    now the fun part. let's add networked avatars!

     

    In order to install Networked Avatar with those parameters, the following packages are required:
    
    - com.meta.xr.sdk.avatars
    - com.meta.xr.sdk.avatars.sample.assets
    - com.meta.xr.sdk.avatars:Sample Scenes
    - com.unity.netcode.gameobjects@^1.7.1
    - com.unity.netcode.gameobjects@^1.7.1
    - com.unity.services.relay
    - com.unity.services.lobby

     

    when importing the sample scenes, it asks to update to the latest API and i hit yes.

    but then some interesting errors on import of the sample scenes.

     

    'Assets/Oculus/Avatar2_SampleAssets/SampleAssets/SampleAssets/PresetAvatars_Quest.zip' Amount of processed bytes '44547731' does not match file size '33220762'
    
    'Assets/Oculus/Avatar2_SampleAssets/SampleAssets/SampleAssets/PresetAvatars_Quest.zip' Amount of processed bytes '61218733' does not match file size '49466509'

     

    and that kind of thing a few more times before

     

    An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:

     

    i reimport the sample assets and it seems to go well this time.

    netcode for game objects, relay and lobby seem to go just fine.

    i build and test that adding all that junk without restraint went fine. yeah i can still do my little teleport shuffle on the plane.

    okay, let's put in the networked avatar building block and just test in editor.

    **bleep**.

     

    [ovrAvatar2 manager] DllNotFound, likely UnsatisfiedLinkError: Assets/Oculus/Avatar2/Plugins/Macos/libovrgpuskinning.framework/libovrgpuskinning assembly:<unknown assembly> type:<unknown type> member:(null)
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:205)
    Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:272)
    Oculus.Avatar2.OvrAvatarManager:Initialize () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:645)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:ExecuteStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:CheckStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:128)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:99)

     

    **bleep** **bleep** **bleep**

     

    [ovrAvatar2 manager] ovrGpuSkinning_Initialize failed
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:205)
    Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:272)
    Oculus.Avatar2.OvrAvatarManager:Initialize () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:659)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:ExecuteStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:CheckStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:128)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:99)

     

    **bleep**

     

    [ovrAvatar2 manager] Exception during operation (ovrAvatar2_Initialize) - exception:(System.DllNotFoundException: Assets/Oculus/Avatar2/Plugins/Macos/libovravatar2.framework/libovravatar2 assembly:<unknown assembly> type:<unknown type> member:(null)
      at (wrapper managed-to-native) Oculus.Avatar2.CAPI.ovrAvatar2_Initialize(Oculus.Avatar2.CAPI/ovrAvatar2InitializeInfo&)
      at Oculus.Avatar2.CAPI.OvrAvatar2_Initialize (Oculus.Avatar2.CAPI+ovrAvatar2InitializeInfo& infoPtr) [0x00000] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/CAPI/OvrAvatarAPI_Avatar.cs:311 
      at Oculus.Avatar2.OvrAvatarManager.Initialize () [0x00313] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:667 )
     Trace: (  at (wrapper managed-to-native) Oculus.Avatar2.CAPI.ovrAvatar2_Initialize(Oculus.Avatar2.CAPI/ovrAvatar2InitializeInfo&)
      at Oculus.Avatar2.CAPI.OvrAvatar2_Initialize (Oculus.Avatar2.CAPI+ovrAvatar2InitializeInfo& infoPtr) [0x00000] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/CAPI/OvrAvatarAPI_Avatar.cs:311 
      at Oculus.Avatar2.OvrAvatarManager.Initialize () [0x00313] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:667 )
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:205)
    Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:272)
    Oculus.Avatar2.OvrAvatarLog:LogException (string,System.Exception,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:280)
    Oculus.Avatar2.OvrAvatarManager:Initialize () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:671)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:ExecuteStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:CheckStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:128)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:99)

     

    why

     

    [ovrAvatar2 manager] `libovravatar2` binary was not found, shutting down AvatarSDK
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:205)
    Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:272)
    Oculus.Avatar2.OvrAvatarManager:Initialize () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:681)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:ExecuteStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:CheckStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:128)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:99)

     

    but we were working just fine before

     

    [ovrAvatar2 OvrAvatarManager] Exception during operation (initialize) - exception:(System.DllNotFoundException: Assets/Oculus/Avatar2/Plugins/Macos/libovravatar2.framework/libovravatar2 assembly:<unknown assembly> type:<unknown type> member:(null)
      at (wrapper managed-to-native) Oculus.Avatar2.CAPI.ovrAvatar2_Shutdown()
      at Oculus.Avatar2.CAPI.OvrAvatar_Shutdown (Oculus.Avatar2.CAPI+ovrAvatar2Result& result) [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/CAPI/OvrAvatarAPI_Avatar.cs:331 
      at Oculus.Avatar2.CAPI.OvrAvatar_Shutdown () [0x00000] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/CAPI/OvrAvatarAPI_Avatar.cs:325 
      at Oculus.Avatar2.OvrAvatarManager.Shutdown () [0x00139] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:1145 
      at Oculus.Avatar2.OvrAvatarManager.Initialize () [0x00362] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:684 
      at Oculus.Avatar2.OvrSingletonBehaviour`1[T].ExecuteStartup () [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153 )
     Trace: (  at (wrapper managed-to-native) Oculus.Avatar2.CAPI.ovrAvatar2_Shutdown()
      at Oculus.Avatar2.CAPI.OvrAvatar_Shutdown (Oculus.Avatar2.CAPI+ovrAvatar2Result& result) [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/CAPI/OvrAvatarAPI_Avatar.cs:331 
      at Oculus.Avatar2.CAPI.OvrAvatar_Shutdown () [0x00000] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/CAPI/OvrAvatarAPI_Avatar.cs:325 
      at Oculus.Avatar2.OvrAvatarManager.Shutdown () [0x00139] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:1145 
      at Oculus.Avatar2.OvrAvatarManager.Initialize () [0x00362] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarManager.cs:684 
      at Oculus.Avatar2.OvrSingletonBehaviour`1[T].ExecuteStartup () [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153 )
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:205)
    Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:272)
    Oculus.Avatar2.OvrAvatarLog:LogException (string,System.Exception,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:280)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:ExecuteStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:182)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:CheckStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:128)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.OvrAvatarManager>:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:99)

     

    yep

     

    [ovrAvatar2 AvatarLODManager] Exception during operation (initialize) - exception:(System.DllNotFoundException: Assets/Oculus/Avatar2/Plugins/Macos/libovravatar2.framework/libovravatar2 assembly:<unknown assembly> type:<unknown type> member:(null)
      at (wrapper managed-to-native) Oculus.Avatar2.CAPI.ovrAvatar2LOD_SetDistribution(int,single)
      at Oculus.Avatar2.AvatarLODManager.Initialize () [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/LOD/AvatarLODManager.cs:301 
      at Oculus.Avatar2.OvrSingletonBehaviour`1[T].ExecuteStartup () [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153 )
     Trace: (  at (wrapper managed-to-native) Oculus.Avatar2.CAPI.ovrAvatar2LOD_SetDistribution(int,single)
      at Oculus.Avatar2.AvatarLODManager.Initialize () [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/LOD/AvatarLODManager.cs:301 
      at Oculus.Avatar2.OvrSingletonBehaviour`1[T].ExecuteStartup () [0x00006] in ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:153 )
    UnityEngine.Debug:LogError (object,UnityEngine.Object)
    Oculus.Avatar2.OvrAvatarLog:Log (Oculus.Avatar2.OvrAvatarLog/ELogLevel,string,string,UnityEngine.Object,bool) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:205)
    Oculus.Avatar2.OvrAvatarLog:LogError (string,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:272)
    Oculus.Avatar2.OvrAvatarLog:LogException (string,System.Exception,string,UnityEngine.Object) (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/OvrAvatarLog.cs:280)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.AvatarLODManager>:ExecuteStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:182)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.AvatarLODManager>:CheckStartup () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:128)
    Oculus.Avatar2.OvrSingletonBehaviour`1<Oculus.Avatar2.AvatarLODManager>:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.avatars@9bcf53c3ba5f/Scripts/Common/OvrSingletonBehaviour.cs:99)

     

    sigh

     

    ovrplatform assembly:<unknown assembly> type:<unknown type> member:(null)
      at (wrapper managed-to-native) Oculus.Platform.CAPI.ovr_UnityResetTestPlatform()
      at Oculus.Platform.StandalonePlatform.AsyncInitialize (System.UInt64 appID, System.String accessToken) [0x00000] in ./Library/PackageCache/com.meta.xr.sdk.platform@b512726bfcf7/Scripts/StandalonePlatform.cs:57 
      at Oculus.Platform.StandalonePlatform.InitializeInEditor () [0x0003a] in ./Library/PackageCache/com.meta.xr.sdk.platform@b512726bfcf7/Scripts/StandalonePlatform.cs:51 
      at Oculus.Platform.Core.AsyncInitialize (System.String appId) [0x0001b] in ./Library/PackageCache/com.meta.xr.sdk.platform@b512726bfcf7/Scripts/Platform.cs:84 
      at Meta.XR.MultiplayerBlocks.Shared.PlatformInit.GetEntitlementInformation (System.Action`1[T] callback) [0x0002d] in ./Library/PackageCache/com.meta.xr.sdk.core@e9f929748630/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/PlatformInit/Scripts/PlatformInit_.cs:66 
    UnityEngine.Debug:LogError (object)
    Meta.XR.MultiplayerBlocks.Shared.PlatformInit:GetEntitlementInformation (System.Action`1<Meta.XR.MultiplayerBlocks.Shared.PlatformInfo>) (at ./Library/PackageCache/com.meta.xr.sdk.core@e9f929748630/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/PlatformInit/Scripts/PlatformInit_.cs:143)
    Meta.XR.MultiplayerBlocks.NGO.AvatarSpawnerNGO:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core@e9f929748630/Scripts/BuildingBlocks/MultiplayerBlocks/NGO/NetworkedAvatar/Scripts/AvatarSpawnerNGO.cs:92)

     

     

    and this lil' one that is probably because of all those exceptions.

     

    NullReferenceException: Object reference not set to an instance of an object
    Meta.XR.MultiplayerBlocks.Shared.AvatarEntity.ConfigureAvatar () (at ./Library/PackageCache/com.meta.xr.sdk.core@e9f929748630/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:159)
    Meta.XR.MultiplayerBlocks.Shared.AvatarEntity.Start () (at ./Library/PackageCache/com.meta.xr.sdk.core@e9f929748630/Scripts/BuildingBlocks/MultiplayerBlocks/Shared/NetworkedAvatar/Scripts/AvatarEntity.cs:100)

     

     

    let's build and add player name tags anyway.

    we get some random t-posed avatar loading on the quest that, and when connecting to the editor MP session, the name tag loads and updates its position correctly, but no avatars.

    basically my question is, "huh?"

    New Participant
    February 18, 2025

    is there an exclusive macOS issue of having the correct libraries?

    New Participant
    February 19, 2025

    after coming back to work in the morning. i found this buried in the forum. it would be nice if any of the documentation or unity asset store blurbs would mention that it is only windows and android for now.