Problems with the new version in U5.1.1f1
I build a scene and bring it to the test machine with the DK2. I play the file with -vrmode Oculus. It only shows the first frame and then stops working. Also the editor Oculus mode doesn't seem to work. It's on extended mode.
From what I understand reading the forums, if you don't want to use the built in Unity support, you uncheck VR support and import the runtime 0.6.0. So if you want to use the built in unity support, you should be able to just check vr support and leave out the runtime, and build as normal-well normal along with editing the shortcut to run in the Oculus.
Upon playing, I recieve the warning, and the game hangs at the first frame. Once I press a button it crashes. Please help, I'll have to revert if I can't get it to work right and I really want to make it work...
From what I understand reading the forums, if you don't want to use the built in Unity support, you uncheck VR support and import the runtime 0.6.0. So if you want to use the built in unity support, you should be able to just check vr support and leave out the runtime, and build as normal-well normal along with editing the shortcut to run in the Oculus.
Upon playing, I recieve the warning, and the game hangs at the first frame. Once I press a button it crashes. Please help, I'll have to revert if I can't get it to work right and I really want to make it work...
