Proper way to load next scene in unity VR
Whenever I try to load the next scene, the game stutters or freezes for 1 second. This is in Oculus Quest. This freezing for 1 second is pretty bad for the eyes in VR.
I've been using this function to go to next scene
SceneManager.LoadScene(1);
Is there a better way to load the next scene? I have 3 scenes total so far and switching between them sometimes freezes. I wonder if it is a memory issue and I need to preload my scenes into memory first.
I've been using this function to go to next scene
SceneManager.LoadScene(1);
Is there a better way to load the next scene? I have 3 scenes total so far and switching between them sometimes freezes. I wonder if it is a memory issue and I need to preload my scenes into memory first.
