Proximity sensor troubles
So i've got an application in development that uses a traditional 2d menu for logging in, character selection, options etc... Once the game is launched a prompt to put on the rift is displayed and VR mode is enabled. Now with the cv1 the game is completely paused until the sensor reads true, so its impossible for the player to start a game unless they cover the sensor to "unlock" the menu. Is there any way to disable this functionality?
