Skip to main content
Participant
June 3, 2019

Quality Settings are being set to "Fastest" despite a default.

Developing in Unity 2018.4LTS and using Oculus Integration 1.37

Related to this thread. Link

I have noticed on builds that the quality setting are being overriden to the 'Fastest' state. Below is the Rift settings I am using, set to the default. 
The problem persists whether or not "use Required Project Settings" is toggled. Any thought?


This topic has been closed for replies.

3 replies

Participant
June 3, 2019
Here is the Project Setting window during build: 
Participant
June 3, 2019
arg nvm just had to drag the 'Rift' levels to the Top
Up and Coming
July 9, 2019
Can't you just uncheck the quality levels that you don't want?