Quality Settings are being set to "Fastest" despite a default.
Developing in Unity 2018.4LTS and using Oculus Integration 1.37
Related to this thread. Link
I have noticed on builds that the quality setting are being overriden to the 'Fastest' state. Below is the Rift settings I am using, set to the default.
The problem persists whether or not "use Required Project Settings" is toggled. Any thought?
Related to this thread. Link
I have noticed on builds that the quality setting are being overriden to the 'Fastest' state. Below is the Rift settings I am using, set to the default.
The problem persists whether or not "use Required Project Settings" is toggled. Any thought?
