Quest 2 crash on trigger input
Unity: 2020.3.18f1
Hello, I am developing an application in Unity and running it on the Quest 2. It is initialized after Runtime with XRGeneralSettings.Instance.Manager.InitializeLoaderSync(); XRGeneralSettings.Instance.Manager.StartSubsystems();
And I am am able to enter the space and move around and jump, but when I provide input through the triggers, the headset seems to crash; it fades to black and the hourglass appears forever. I have not assigned anything fancy to those inputs; I don't know why they would crash. I have android Dev set up and am using
Oculus XR Plugin
OpenXR Plugin
XR Interaction Toolkit
XR Plugin Management.
I am also not able to exit VR smoothly; the headset crashes but the app continues to run in unity engine. Can anyone provide any guidance? I am new to VR dev.
