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New Participant
August 13, 2021

Quest 2 & InteractableToolsSDKdriver (how do I poke a button? )

Hi Folks, 

 

I'm really struggling to find information on how to use the hand tracking for quest 2 in Unity. Most of the tutorials seems to be out of date as updates have changed things and I can't tell what is the current correct implementation.

 

Anyway...

 

I have a scene with hand tracking activated. The scene has a Canvas which has some UI<Button objects on it. I can click them  with the controllers, but I'd like to be able to poke them my index finger. 

 

Is this easy to implement?

 

I've tried dragging the interactabletoolsSKDdriver into the heirarchy and I can see the fingertipindextool. But it's not doing anything. Do I need to do something to make the buttons react to the fingertip? 

 

Thanks

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    2 replies

    New Participant
    September 13, 2021

    Were you able to find a solution?? i am struggling with this now 😞 

    New Participant
    September 13, 2021

    I'm afraid not. In the end I just added a button component to the scene and used the RayTool from InteractableToolsSDKDriver... this seemed to work automatically, even though the FingerTipPokeTool in does nothing.

     

    There were a few YouTube videos I seem to recall (i.e. Valem) that seem like they should have worked, but I just never cracked it despite following the guide.