Quest 2 & InteractableToolsSDKdriver (how do I poke a button? )
Hi Folks,
I'm really struggling to find information on how to use the hand tracking for quest 2 in Unity. Most of the tutorials seems to be out of date as updates have changed things and I can't tell what is the current correct implementation.
Anyway...
I have a scene with hand tracking activated. The scene has a Canvas which has some UI<Button objects on it. I can click them with the controllers, but I'd like to be able to poke them my index finger.
Is this easy to implement?
I've tried dragging the interactabletoolsSKDdriver into the heirarchy and I can see the fingertipindextool. But it's not doing anything. Do I need to do something to make the buttons react to the fingertip?
Thanks
