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New Participant
October 20, 2023
Solved

Quest 3 one eye not showing complete scene

I'm trying to run the lighting sample provided in the Oculus Integration package on the Quest 3 using Unity. But I'm only seeing the flashlight on my left eye (like in the image below) and on my right eye I just see the dark room. I've also noticed this issue with the OVRSceneManager where the global mesh or a wall will only appear in the left eye and not the right.

Has anyone else had this happen? Is it a software issue or a problem with my unit?

 

 

 

 

Thanks.

This topic has been closed for replies.
New Participant
October 24, 2023

Found the issue I think. Was playing on PC and had the stereo rendering mode set to single pass instanced. When I changed it to Multi Pass it started working correctly (XR Plug-in Management -> Oculus -> PC -> Multi Pass)

3 replies

mariosebascoAuthorAnswer
New Participant
October 24, 2023

Found the issue I think. Was playing on PC and had the stereo rendering mode set to single pass instanced. When I changed it to Multi Pass it started working correctly (XR Plug-in Management -> Oculus -> PC -> Multi Pass)

Participant
December 12, 2023

Thank you! This was part of my issue too, but your solution helped with a fix 🎉

Participant
December 14, 2023

I have an application that does weird stuff with singlepass/multipass.  In my case it works perfectly on single pass with quest 2 and quest pro, but Quest 3 is having issues and shows weird green banding anytime we instantiate a certain Cesium map in our scene.  I assume the Quest 3 is handling something different on the graphics which is breaking stuff that should work.