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Inspiring
December 22, 2019

Quest Handtracking with Camera not at 0

Hi, I wanted to implement handtracking support to my small game, but since my camera and certain gameobjects are not at 0,0,0 and have a rotation of 90, I cant get the hands prefab to work in my scene. I also changed the transform of the hands, but when starting the game on the Quest, the hands are still at the origin and are totally broken.
Anyone knows how its possible to use the hands prefab, without changing the whole game positions?

Danny
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    4 replies

    Inspiring
    December 24, 2019
    Sadly I havent found any solution so I ended up reconfiguring the whole scene and objects.
    New Participant
    December 24, 2019
    This video explains how to make moving and hands possible: youtube com/watch?v=RIWotXzQMDc
    But I'm still struggling with also making RayTool / FingerTip working :/

    Up and Coming
    December 25, 2019
    Same here. The train sample scene is fine but for a flexible system we have to use OVRHands like in the documentation which is not working with the intractable tools used in the demo scene. 
    New Participant
    December 25, 2019
    Same here. We really like to have a way to interact with Unity UI. and hand not at 0