Quest Handtracking with Camera not at 0
Hi, I wanted to implement handtracking support to my small game, but since my camera and certain gameobjects are not at 0,0,0 and have a rotation of 90, I cant get the hands prefab to work in my scene. I also changed the transform of the hands, but when starting the game on the Quest, the hands are still at the origin and are totally broken.
Anyone knows how its possible to use the hands prefab, without changing the whole game positions?
Danny
