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February 29, 2020

Quest+Link OVRManager.boundary problem

The OVRManager.boundary object is not getting configured and outputs useless information.

Unity version: 2019.3.0f6
Oculus Integration version: 13.0 (Feb 7th 2020)
Oculus Android Package: 2.38.6
Oculus Desktop Package: 2.38.4
Not using any of the new/legacy XR packages.
Not using any Steam stuff.

OVRManager is in a fresh scene, fresh project, on the CameraRig prefab.
Virtual Reality supported is ticked. Android is selected in build settings.
Play in editor runs in the Quest fine.

Sample code and results:
    void Update()
    {
        Debug.Log("GetConfigured is " + OVRManager.boundary.GetConfigured()); // False
        Debug.Log("GetDimensions(Outer) is " + OVRManager.boundary.GetDimensions(OVRBoundary.BoundaryType.OuterBoundary)); // Fluctuates between around (4.6,0,0) and (6.4,0,0)
        Debug.Log("GetDimensions(Play) is " + OVRManager.boundary.GetDimensions(OVRBoundary.BoundaryType.PlayArea)); // Fluctuates between around (7,0,0) and (14,0,0)
       
        Debug.Log("GetGeometry(Outer) Length is " + OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.OuterBoundary).Length); // Array length is always 0
        Debug.Log("GetGeometry(Play) Length is " + OVRManager.boundary.GetGeometry(OVRBoundary.BoundaryType.PlayArea).Length); // Array length is always 0
  }
    This topic has been closed for replies.

    3 replies

    March 10, 2020
    I have the same issues. Do you find any solution for this? 
    Up and Coming
    March 10, 2020
    This is a confirmed bug. I can't post a link to it but you can find it if you search "OVR_CAPI functions for Boundary info don't work with Quest + Link"
    New Participant
    December 17, 2020
    I also want this problem to be solved