Quest Pro unity dev issues: one eye rendering and lagging passthrough
Hi
As mentioned in the title I am using my Quest Pro for developing in Unity using Oculus SDK. I have tested all basics features (oculus integration, interaction, movement and avatar) which I will all require for my project and have encountered two main issues.
1. When loading the Movement sample scenes (Aura and high fidelity) the right eye does not display the mirrored avatar correctly and is showing an un-refreshed trail of the gameObject.
2. Using custom scene and the sample scenes of the Integration SDK, the passthrough is lagging, even tho the stats window indicates 72 FPS.
I am using Oculus integration v47, unity movement v1.3.2, Unity 2021.3.16f1 LTS, oculus xr plugin 3.2.2.
Any help ? Thanks in advance!
