Quest vs Rift: OVR Player Controller Misaligned
Hi Everyone,
I posted this to the Unity Forums but didn't get any advice.
I've been doing Unity development with my Rift. One day, I had the idea of seeing what would happen if I ran a Unity scene using my Quest via Link. After doing so, my player controller has been consistently off whenever I use the Rift in Unity or in builds created by Unity.
I'm apparently too new to post links so I'm going to lay this out using multiple comments so I can post video of the issue.
