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New Participant
March 4, 2024
Solved

Quest3 + ReadyPlayerMe Avatars PROBLEM!!!

Hello, 
 
I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars. 
 
the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems. 
 
I have also tried editing the avatar and skeleton and still the same results. 
I am setting the Avatar for Full body tracking using, "OVRUnityHumanoidSkeletonRetargeter" and "OVRBody"(As the setup is available using the SDK from menu... Setup Character with Body tracking > Format: Unity Humanoid). Please help me find the solution to this. 
 
the attached screen shots can help you understand the problem. 
 
 
 
 

   

 
Hopefully, Someone can help. 
This topic has been closed for replies.
AMplazzAnswer
New Participant
March 5, 2024

Solved by removing assigned bones. 

1 reply

AMplazzAuthorAnswer
New Participant
March 5, 2024

Solved by removing assigned bones.