Question about framerate and CV1 release
Hello,
I couldnt find an adequate answer to this question anywhere but I would have expected it to have been asked already...
I am working with unity and I have a test machine running slightly above oculus recomended system requirements however I am using the DK2 which only needs 75fps (which it is currently running at).
Does that mean that when the public gets the CV1 my game will not work correctly because its not hitting 90fps? - (like what happens if you drop much below 75fps in DK2?) or if my game runs fine in DK2 @ 75fps will that mean it will run fine in CV1 @ 75fps?
If the CV1 does need my game to run at the full 90fps to stop it juddering out then somebody please tell me how it is possible that Unity can be used with the Oculus recomended system to obtain 90fps? - becase currently an empty scene in Unity on the recomended system runs at around 75fps.
What am I missing?
Thank you in advance for your time
I couldnt find an adequate answer to this question anywhere but I would have expected it to have been asked already...
I am working with unity and I have a test machine running slightly above oculus recomended system requirements however I am using the DK2 which only needs 75fps (which it is currently running at).
Does that mean that when the public gets the CV1 my game will not work correctly because its not hitting 90fps? - (like what happens if you drop much below 75fps in DK2?) or if my game runs fine in DK2 @ 75fps will that mean it will run fine in CV1 @ 75fps?
If the CV1 does need my game to run at the full 90fps to stop it juddering out then somebody please tell me how it is possible that Unity can be used with the Oculus recomended system to obtain 90fps? - becase currently an empty scene in Unity on the recomended system runs at around 75fps.
What am I missing?
Thank you in advance for your time
