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New Participant
September 6, 2019

Raycast from OVRCameraRig forward INACCURATE

I need make raycast from camera forward, I have tested CenterEyeAnchor,
LeftEyeAnchor and RightEyeAnchor as origin and for the direction I add
an empty object(miraT) in front of the camera and doesnt work
accurately.



When I do it with a normal camera in Unity I can make it work perfectly
but with OVRCameraRig I don't know how to do it. Sometimes it works
centered, sometimes it doesn't. I can't think of anything else, any idea
is welcome.

my raycast code:
if (Physics.Raycast(camara.position, miraT.position, out RaycastHit
hit, Mathf.Infinity))



I'm developing for Oculus Quest Thank you!
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2 replies

gomeslawAuthor
New Participant
September 6, 2019
I have solved it, whoever needs the solution, can write me a private and I will help him.

Inspiring
September 6, 2019
It would be great if you could post your solution publicly so that anyone in the future running across this problem can benefit from it :)