Reading refresh rate of connected HMD
Is it currently possible to get the refresh rate of the connected HMD? For Gear VR versus PC, we would just detect platform, we need to be able to set our fixed timestep to match framerate separately for DK2 and eventual CV1 players.
Closest thing I've come up with is using Unity's VRDevice field to check if it's a DK2, and assume 90 FPS if it isn't, but that seems like it's prone for failure if newer HMDs come along with a higher refresh rate.
Closest thing I've come up with is using Unity's VRDevice field to check if it's a DK2, and assume 90 FPS if it isn't, but that seems like it's prone for failure if newer HMDs come along with a higher refresh rate.
