Realtime Shadows Broken in 4.3 (Forward Rendering)
Firstly this is a great release, I'm happy to report my Camera Layering & Image Effects are working nicely, but shadows seem to be broken. I can see them in the Scene View but not in the Rift.
I am using Unity 4.5.5f1
Edit
Just discovered that if I enable 'Skybox' in the camera clear field the shadows appear. However I can only enable them on the World cameras which are at depth layer 0, if I try that on the Cockpit layer, depth 1 the skybox writes on top of the first layer.
I am using Unity 4.5.5f1
Edit
Just discovered that if I enable 'Skybox' in the camera clear field the shadows appear. However I can only enable them on the World cameras which are at depth layer 0, if I try that on the Cockpit layer, depth 1 the skybox writes on top of the first layer.
