Recommendations for configuring the Wwise audio output device
Hi,
I'm new to using Wwise but I'm looking at using it with my Unity-based project and looking at using the Oculus Spatializer plugin too. I'm using Wwise 2018.1, Unity 2019.3 and the latest spatializer plugin and seem to have the basics working with a Wwise test event triggering playback. The problem is that it's playing audio via the Windows default audio device instead of via the headset's headphones (testing with a Rift S), whereas the built-in Unity Audio Listener correctly outputs to the HMD headphones as expected.
I've seen these audiokinetic support threads:
which imply some people are resorting to editing the Wwise C# code in order to configure the Oculus output device but I'm reluctant to do that unless that's really the only practical way. It sounds surprising that it should really be necessary to have to do that, since it will presumably become a hassle to manage updates to the Wwise integration if always having to merge in custom changes.
I wonder if anyone here with more experience working with Wwise + Unity can give any tips / recommendations for how to configure the output device appropriately for Oculus in a maintainable way?
