Reflection probes with box projection result in line-crossing artifacts in VR headset builds
There is a big issue with artifacts in VR builds using box projection and reflection probes, see link below. It is happening still and we are seeing it a lot in our recent projects.
https://issuetracker.unity3d.com/issues/xr-urp-reflection-probes-with-box-projection-result-in-line-crossing-artifacts-in-vr-headset-builds
Any news or resolutions/workarounds? Things look way worse without the box projection so that is not an option.
