Render into textures before rendering into headset
Hello,
In order to desactivate the tracking, I render my world into two renderTexture (with two cameras separated by a IPD), these two cameras have the projection matrix of the final cameras, and the target eye is set to none. Finally I give these textures to two quads which are rendered by two final cameras (with a different target eye for each camera). To test if it works without custom tracking I re-use the tracking of the headset, but the final result seems off, when I move my head some objects move whereas they should not.
Is it possible to get some advice to make it through ?
PS : I have tried to cancel the movement, but the result is a bit laggy.
In order to desactivate the tracking, I render my world into two renderTexture (with two cameras separated by a IPD), these two cameras have the projection matrix of the final cameras, and the target eye is set to none. Finally I give these textures to two quads which are rendered by two final cameras (with a different target eye for each camera). To test if it works without custom tracking I re-use the tracking of the headset, but the final result seems off, when I move my head some objects move whereas they should not.
Is it possible to get some advice to make it through ?
PS : I have tried to cancel the movement, but the result is a bit laggy.
