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New Participant
February 25, 2015

Render Texture of OVR?

Hi folks,

Has anyone managed to create a render texture of the OVR Cameras yet? I tried but it makes the OVR go black.

Any help would be greatly appreciated.
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    6 replies

    Inspiring
    February 25, 2015
    What is it you are trying to accomplish?
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    adamkaleAuthor
    New Participant
    February 26, 2015
    I would like to display what the OVR is seeing on another screen without the black mask overlay however attaching an additional camera to the OVR and creating a render texture from that doesn't seem to move when the player moves their head.
    Inspiring
    February 27, 2015
    The best way to do this is to use 2 PCs networked together, and code the second machine in a sort of "spectator mode" with a 2D camera. This can also be very useful for recording 2D videos of a live VR session as well.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    adamkaleAuthor
    New Participant
    February 27, 2015
    I have done that already but using a render texture doesnt work on the OVR. Are you saying to attach a 2D camera to the OVR and create a render texture from that to show on the Spectator and that will pick up the head movements?
    Inspiring
    February 27, 2015
    You would create a 2D version of you app using a normal Unity camera (no OVR stuff) and then use networking to sync the 2D app (running on a different computer) to the the 3D app running on the Rift. Hope that helps.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    adamkaleAuthor
    New Participant
    March 2, 2015
    Thanks I'll give it a shot :D