Render Texture used in cinematics persisting after scene change
When I run my game on a simulated environment through the Oculus Link, everything works fine.
However when I build the app and run it on the Quest 2, the view from the previous cinematic persists for the first few frames.
I have already tried these methods:
RenderTexture rt = UnityEngine.RenderTexture.active;
UnityEngine.RenderTexture.active = myRenderTextureToClear;
GL.Clear(true, true, Color.clear);
myRenderTextureToClear.Release();
UnityEngine.RenderTexture.active = rt;
Yet the problem hasn't been solved.
Are there any android specific things that I should know about?
