Render Texture with OVR Overlay causes Invalid Cast Exception
I'm attempting to display my UI as a render texture using OVR Overlay. Whenever I assign a render texture in the OVR Overlay script and run, I get the following error "InvalidCastException: Specified cast is not valid.
Normal textures assigned to the script render fine in HMD. Are there any specific settings that the render texture needs to conform to?
This is in Unity 2018.4.2f1.
OVROverlay.LatchLayerTextures () (at Assets/Oculus/VR/Scripts/OVROverlay.cs:453)
OVROverlay.LateUpdate () (at Assets/Oculus/VR/Scripts/OVROverlay.cs:903)"Normal textures assigned to the script render fine in HMD. Are there any specific settings that the render texture needs to conform to?
This is in Unity 2018.4.2f1.
