Rendering in 72 FPS on Oculus Go
What's the recommended way to get Unity rendering in 72 FPS for the Oculus Go?
The Oculus Unity Developer Guide only mentions either 60 FPS for Mobile or 90 FPS for the Rift and AFAIK doesn't describe how to actually to achieve this in Unity.
The Oculus Unity Developer Guide only mentions either 60 FPS for Mobile or 90 FPS for the Rift and AFAIK doesn't describe how to actually to achieve this in Unity.
