Rendering Issue passthrough
Hi Everyone,
I'm currently developing an AR game for the Meta Quest 3, and I’m encountering a rendering issue when using PC VR with passthrough. The problem seems to be related to the passthrough feature because my virtual hands are displayed correctly.
When I build for Android, everything works fine, but when I build for PC or run the game in the Unity Editor, I experience this rendering issue. I’ve tested three different versions of Unity and multiple versions of the all-in-one Meta SDK, but the issue persists.
I also tested the project on another computer with an RTX 4070, and it worked perfectly in both the build and the editor. Based on this, I assume the problem is related to the graphics card on my main computer, which has a 7900 XT.
Has anyone else experienced this rendering issue or have any tips to help resolve it? Thanks in advance for your help!
