Rendering multiple cameras to each eye
Hey all, I'm trying to create an effect where there are hidden objects in the scene, which you only see if they're within a certain area of your vision. I had gotten the effect to work with a single camera by setting hidden objects to a specific layer, adding a second camera as a child to the first with a Culling Mask set to that layer, setting Clear Flags to Depth only, setting the Depth to 1 (greater than the main camera) and then cropping the Viewport Rect to the area I was interested in.
However in porting this to the Quest, the effect breaks entirely. If I create a child camera for each eye, I see the rectangular area I'm interested in, however it's all black, and only appears in one eye. If I just create a child camera for the center eye, my entire vision is black.
Do any of you know why rendering multiple cameras would cause an issue like this? Or can you think of a way to achieve this effect without multiple cameras?
