Rendering Paths for Oculus
Hey dudz,
So I find that I am answered more quickly and efficiently on this forum than google searching, so my basic premise in this post is to ask what rendering path is best for the oculus? There is a setting inside the Player Settings and then the one on the main camera, what are the differences and how will they affect my scene in VR?
Thank you all,
VanHalen
So I find that I am answered more quickly and efficiently on this forum than google searching, so my basic premise in this post is to ask what rendering path is best for the oculus? There is a setting inside the Player Settings and then the one on the main camera, what are the differences and how will they affect my scene in VR?
Thank you all,
VanHalen
