Rendering with Gamma colorspace much darker on Quest when using Oculus Integration
On the latest Unity LTS (2021.3.4), with a project using Gamma colorspace as set in playersettings, if you import the Oculus Integration (I used libOVR, not OpenXR, due to the need for hand tracking), drop a OVRCameraRig in the scene and make a build for the Quest 2, everything renders with a higher color saturation and contrast than it should.
This issue did not occur on Unity 2019 LTS.
This issue does not occur with Linear color space.
This issue is also resolved if I completely remove the Oculus Integration files from the project and make a Quest 2 build without it (still using XR Management + Oculus XR Plugin package of course).
