RenderTexture issue for right eye only - GearVR/Unity 5
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I've added a RenderTexture to my game in unity 5 so that I can display the view of a non-OVR game camera on a plane. It works fine for the DK2 but when I try to view on the Gear VR, the right eye displays blue and purple lines on the RenderTexture plane, see example below.
Anyone else use RenderTextures in unity 5 yet and see this on the Gear VR or know if there's a fix?
I'm using unity 5, so unless there's a fix if someone can confirm this will work in unity 4, I'll pay to upgrade to 4 pro.
Any help would be appreciated. Thanks!
IMG_0118.JPG
Anyone else use RenderTextures in unity 5 yet and see this on the Gear VR or know if there's a fix?
I'm using unity 5, so unless there's a fix if someone can confirm this will work in unity 4, I'll pay to upgrade to 4 pro.
Any help would be appreciated. Thanks!
IMG_0118.JPG
